﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

[CreateAssetMenu(menuName = "Asset/Create SceneConfig")]
public class SceneConfig : ScriptableObject
{
    public string Tag;
    public Material Skybox;
    public Color SkyLightColor;
    public float skyLightInstensity;
}
